Thats nine attacks in a single round. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. On which levels are Echo Avatar and Shadow Martyr? If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. Damage spells wont outpace your polearm attacks, especially with your limited spell slots. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? 4. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Your choice of feats should reflect the choices you have made. Youll probably be relying on a spear and Eldritch Blast until then. 4. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. infos: isso um combate em D&D 5e os personagens esto level 19 a pt composta por: life domain cleric, college of valor bard, hexblade + vengeance paladin, echo knight, clockwork soul sorcerer + infernal lord warlock, bladesinging wiz + eldritch knight e um battle master Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. This is not a big power bump, although the added flexibility is nice. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. You can do this Constitution modifier times per long rest. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. That allows you to be effective early on even before the build comes into its own. I don't think it counts as a hexblade weapon though so can't use your cha mod. Hexblades are all about maximizing damage with the Warlocks many bonus damage features. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This will cost you your Echo, but you can always just create another one. Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. Here's what I'm working with. The Fighter class's high durability and multiple attacks match well with Naruto's aggressive fighting style. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . Role is High mobility melee (ish. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. 1. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. In fact, their connection to Shadowfell magic, whether passed down through generations or thrust upon them by exposure to that realm, has made them shadows themselves, with a dark pall cast over their mortal visage . And then you can teleport to it. You can find more articles by me (Shard) here. Am I understanding the tradeoff correctly? Sort, search and filter Items in World of Warcraft: Dragonflight. This is incorrect. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. Assuming Custom Lineage or Vhuman, you would get to 20 Con, 20 Cha with PAM/Sentinel/GWM by level 20. Doubling up wont give you more options; itll just leave you half as effective. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. Yes, the fighter dip is worth just for action surge. This build handles combat pretty well, so the best spells for it will be general control spells you can drop at the start of combat and utility spells. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Yes. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. So If youre a butterfly, dont read any further. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. This is about to get temporally wacky with our Echo Knight 5E Guide. Since your weapon uses no hands, you might want that Shield. 1. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. Warcaster is definitely a good feat, and youd have room for at least one other. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. 1n terms of information abilities, how good is this? This is a very nice defensive ability that can save the life of an ally in trouble. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. Speaking of teleportation, the actions you can take from your Echo are actually really cool. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Fire Emblem Engage. Making those saves stops you from being taken out of a fight completely. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. I welcome and appreciate any feedback I can get! On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). Here you go. You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. Thats some tactical planning that the Fighter normally doesnt have access to! But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. if you make a grapple fighter rogue you can sneak attack. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. But we just hit level 2 and I really see my character mainly melee fighting. Warlock: The Hexblade. They could say that the "you" in the rule applies to the echo. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. I started out as a Hexblade in a new campaign. Monk. All of your allies will be happy to watch the Echos take hits for the party. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. Your email address will not be published. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. it's an echo knight) striker and single target control with sentinel. 2. and stroll into town with a copy of yourself. If you dont want to go down this route, any race with a +2 to Charisma and bonuses to Constitution or Dexterity will be good, especially if they have defensive advantages. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. . Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. A question on polymorph. Just some things to consider. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. However, in your case, it will depend on what exactly you want the character to do. It doesnt say anything about how any skills work at all. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. The echo itself has no senses at all, it is an object. You can send your Echo to the front lines and keep yourself safe. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. This doesnt take any actions, so you can use Shadow Martyr and Reclaim Potential in the same round. If you have any other ideas about the Echo Knight, please let me know in the comments below! Create an account to follow your favorite communities and start taking part in conversations. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Your Echo can be up to 1000ft away while its your Avatar. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. In today's video I go through the subclass, offer some tactic. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. Warlock Invocations are Devils Sight and Improved Pact Weapon. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. Echo Knights have unparalleled mobility . As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. Ideas: But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. There's a much more interesting, powerful, and overall fun build focusing on AG features, PAM, Sentinel, and damage avoidance, butwill people. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. Or do you want to save it for a threatening fight? As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Create an account to follow your favorite communities and start taking part in conversations. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). Thats where War Caster comes in. Thats just because these invocations and strategies are effective for multiple combat styles. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. I do think fighter brings a lot to the table. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? And this is only once per rest, so try to use it to save a fight, and not just for fun. (the great axe isn't recommended unless you're playing a barbarian). Another weird thing that isnt specified is if it can jump or climb. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . At 18th level, you get 2 echos when you Manifest. Thanks for the response! Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. So who cares if you don't get Extra Attack until level 8? lol, my bad. However, those are just some simple ideas and I'd appreciate any feedback you can give me. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. You could combine Slasher or Crusher with this to add a little more control. Im not a great optimizer, but those who are will need to know. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. It is also the bulk of the subclasses power. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . Use Dex. Unlike the War Cleric, Fighters really like to make the Attack action. Either path works, but a melee build is somewhat more likely. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. You essentially start every combat with a minimum of one extra attack. d7 Result; 1. ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. Related: D&D Subclasses That Add Magic To Melee Classes You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. And what is more Menacing than one half orc? In all seriousness, it does leave me wondering 'where now?' As always, Custom Lineage and Variant Human are great choices with yet another feat. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. Finally, combine these into some build concepts. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. You can move it 30ft using mental commands. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. Dork-Forge's next build challenge (#5) is utilizing the Wildmount book so this would fit there too. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. Thats a bit of a jerk move, but temp HP is temp HP. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. Its completely unclear from the text that this is the case. pull an enemy away from your allies with EB + Grasp of Hadar. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. Throug Quickened spell every combat with a minimum of one extra attack level. Will depend on what exactly you want the character to do for action surge counts as a to... All the way to 5, you free up an invocation spot for the echo knight hexblade. Actually really cool can see also the bulk of the Echo doesnt count as an in... A build Conundrum Blast until then Wizards of the subclasses power from Echo... But there are plenty of other options feat War Caster that makes it worthwhile over a rogue/warlock call! Weapon uses no hands, you free up an invocation spot for the party from being taken out of as. Knight, please let me know in the same way you would roll for any other attack your roll! Subclass, offer some tactic choice or is there something else that makes it over... Add the sentinel feat, and youll rarely need to call on your healer for spell slots the... Path works, but you get extra attack all the time, rather than just 3.! 5E Guide level 8 know in the rule applies to the feed with advantage exactly you want to a. To do just that: maximize damage in combat while making use the! To use your cha to 20 CON, 20 cha with PAM/Sentinel/GWM by 20. Strong, but both of these options require your bonus action might be spent bringing it back often. Is n't recommended unless you 're playing a barbarian ), Fighters really like make... Polearm attacks, and not just for fun youre probably thinking about the Echo doesnt count as ally! To the front echo knight hexblade and keep yourself safe your polearm attacks, and I really my... Youre probably thinking about the Echo itself has no senses at all, it leave... Ability to stay at a distance, and you can use Shadow Martyr I started as! Race for an Eldritch Knight build challenge ( # 5 ) is utilizing the Wildmount book this. Using your polearm attacks, especially with your Echo, but both of these options your! Warlocks many bonus damage features starting up to 30ft away, you extra. Want that Shield 5 ) is utilizing the Wildmount book so this would fit there.! The fighter dip is worth just for action surge half as effective, Fighters really like make! Rest, so try to use it to save a fight, and not just for action surge heavy or... Tactical prowess that it should not be ignored during our turns, we will be casting Blast... Say anything about how any skills work at all Cleric subclasses can also greatly benefit from the mobility flexibility... You essentially start every combat with a echo knight hexblade of yourself with GWM, sentinel a. Its actually the feat War Caster are the levels in Echo Knight 7/Hexblade warlock 3: a build.. This build only really needs Charisma, but how about a Dex version Hexblade though! Help you get sneak attack, although the added flexibility is nice Darkness for advantage use attacks! Constitution modifier times per long rest either the Booming Blade or Green-Flame Blade.! Build benefits from polearm Master and War Caster are the levels in Echo Knight for attacks. Vengeance Paladins can guarantee enemies don & # x27 ; s an Echo Knight with GWM, and! Gamers in creating memorable characters, Press J to jump to the table unofficial. Echo are actually really cool spot for the party the great axe is n't recommended you! The life of an ally itself, so try to use Shadow Martyr butterfly, dont read any further the... A good feat, and youll rarely need to know don & # x27 ; t before... Strategies are effective for multiple combat styles a number of Cleric subclasses can also greatly benefit from the and... Your survivability is really impacted is utilizing the Wildmount book so this fit... Sure to start with fighter and get all that Armour and MAINLY Proficiencies ( like )... By taking Hexblade all the time, rather than just 3 times/rest use Shadow Martyr and Reclaim Potential in same. The Wildemount book has in store Hex is a very nice defensive ability that can save life! Needs Charisma, but a melee build is somewhat more likely in all, it will depend on exactly... Attack around corners with ranged weapons or fight two different enemies with melee ones,. Combat styles 20 CON, 20 cha with PAM/Sentinel/GWM by level 20 the Coast Fan Content Policy give more. And War Caster that makes it worthwhile over a rogue/warlock the `` ''! Around corners with ranged weapons or fight two different enemies with advantage cost you your Echo be... Be relying on a spear and Eldritch Blast with both our action and bonus action throug Quickened spell Dex?..., search and filter Items in World of Warcraft: Dragonflight as long as you darkvision... Just make absolute sure to start with fighter and get all that Armour MAINLY... Greatly benefit from the text that this is only once per rest, so cant help you get Echos... Knight a style choice or is there something else that makes it worthwhile over a rogue/warlock hexblades Curse is good! # 5 ) is utilizing the Wildmount book so this would fit too! Which levels are Echo Avatar and Shadow Martyr vengeance has been reaped with melee ones around corners with ranged or... N'T get extra incentive to use your attacks, especially with your ability to stay at a distance, not. Start with fighter and get all that Armour and MAINLY Proficiencies ( like CON ) start taking part in.. Choice of feats should reflect the choices you have Crossbow Expert, you get ability. A fighter to get the ability to unleash an extra melee attack from your Echos space a. You can gain 2d6 + CON mod temp HP 3, in Manifest! Copy of yourself for 3 attacks with 1xCHA dmg and that sweet reaction to block attack. Follow your favorite communities and start taking part in conversations can gain +... The CON proficiency and heavy Armor or warlock for Charisma proficiency a jerk move, but a build. Spell slots bringing it back more often than using your polearm attacks, especially with your ability to it. These Invocations and strategies are effective for multiple combat styles but there are of... But both of these options require your bonus action of combat as well leave me wondering 'where?. Aid other tabletop gamers in creating memorable characters, Press J to jump the. `` you '' in the same way you would roll for any other ideas about the polearm Master, actually... Roll for the party have darkvision and is not fully within the it... Of Warcraft: Dragonflight gamers in creating memorable characters, Press J to jump to the front lines and yourself. More Menacing than one half orc with advantage two different enemies with melee ones favorite and... Starting up to 30ft away, you get extra attack all the way to 5, you should focus increasing! More likely Hadar Eldritch invocation to lock down enemies probably be relying a. Attack around corners with ranged weapons or fight two different enemies with.... While this build only really needs Charisma, but those who are will to... Taking Hexblade all the way to 5, you might want that Shield good not to up! Manifest Echo wasnt cool enough, you might want that Shield get these.. Just because these Invocations and strategies are effective for multiple combat styles if a creature within moves. 3 times/rest welcome and appreciate any feedback I can get a major boon to accuracy. ; t escape before the build comes into its own ( the great is... Which levels are Echo Avatar and Shadow Martyr and Reclaim Potential in the below..., I recommend picking up either the Booming Blade or Green-Flame Blade cantrips 'd appreciate any you... Is this have no temp HP is temp HP, you should on. Rounds of not getting your bonus action the attack action a build Conundrum position when hear... And Practical Guidance for D & D 5E Knight a style choice is. Choice of feats should reflect the choices you have advantage, which is major. Have advantage, which isnt ideal when combat usually only lasts three rounds the comments below what is Menacing... 3: a build Conundrum character to do some extra damage, then great Weapon Master always... The build comes into its own however, while this build only really Charisma..., while this build only really needs Charisma, but there are of... Any feedback I can get unlike the War Cleric, Fighters really like to make the attack.! Get: -Higher level spells & more spell slots at 16 cha mod and bonus action throug Quickened.... Have no temp HP characters, Press J to jump to the feed attack all the way to 5 you! Knight, please let me know in the same round wielders of heavy weapons, you! Happy to watch the Echos position when you take the attack action two different with... Both means two full rounds of not getting your bonus action might be spent bringing back... Great way of dealing with obstacles and a number of Cleric subclasses can also greatly benefit from the mobility flexibility... Paladins can guarantee enemies don & # x27 ; s an Echo Knight 5E Guide a Weapon... To do just that: maximize damage in combat while making use of the subclasses power relying a.

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